One-Thumb Roguelite
A one-thumb roguelite about aiming well.
Sixty waves stand between you and the summit, and the blocks fall one row
closer every time you fire.
Eighteen upgrades across three rarities. Six capstone evolutions that fuse two
maxed upgrades into something new. A mid-run shop that will happily sell you
the wrong thing. No two runs build the same way.
And a hard cap of thirty balls — so volume is never the answer. The build is.
Nothing is a surprise. Blocks outline themselves before they breach. Bosses
print exactly what they'll take from you if they survive the turn. The ball
toll warns you two waves out, and grabbing an orb cancels it. Hard, not unfair.
Everyone gets the same board once a day, on the difficulty you pick. Daily and
weekly leaderboards, with the harder runs worth more.
No ads. No timers. Plays in the browser, on a phone or a desktop.
Pay what you want.
| Updated | 2 days ago |
| Published | 8 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | miknacio |
| Tags | Arcade, Breakout, High Score, Pinball, Singleplayer |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
Download
Click download now to get access to the following files:
Development log
- chore: Help menu added2 days ago
- Updates7 days ago
- fix: Reset buttons7 days ago
- New release7 days ago
- refactor: Pylons, Bosses, Cats7 days ago
- refactor: Pacts, lift and main menu8 days ago
- refactor: Mid-game improvements, rendering bug fix8 days ago





Leave a comment
Log in with itch.io to leave a comment.